Best horizontal fov for 1920x10803/29/2024 Thanks for your reply, its sparked a curiosity point for me I might explore a little more but i'm not going to spend a lot of time on it. But after looking around the internet some more it seems as if games don't actually do that all the time, there are thousands of posts and links from people discussing aspect ratio in relation to FOV and devoting, it seems, a lot of time to solving what they think is a problem for widescreen with various calculators and software "fixes" and adjustments etc. To me, it would seem as you said, that a game should detect what the display parameters are and adjust accordingly (basically thats what you said isn't it? I think), at least thats what i would have thought. Not sure I understand everything you said, I don't have any experience with this and i'm not sure what is meant by the fish eye thing you mentioned as I don't have anything to relate to in this matter.
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